This is a 3D implementation of QuickHull for Java, based on the original paper by Barber, Dobkin, and Huhdanpaa and the C implementation known as qhull. The algorithm has O(n log(n)) complexity, works with double precision numbers, is fairly robust with respect to degenerate situations, and allows the merging of co-planar faces.

Latest Versions

2 versions โ†’
VersionVulnerabilitiesUsagesDate
1.0.x
1.0.0
111
Oct 31, 2014
2 versions โ†’