This is a 3D implementation of QuickHull for Java, based on the original paper by Barber, Dobkin, and Huhdanpaa and the C implementation known as qhull. The algorithm has O(n log(n)) complexity, works with double precision numbers, is fairly robust with respect to degenerate situations, and allows the merging of co-planar faces.
Latest Versions
2 versions โ| Version | Vulnerabilities | Usages | Date | |
|---|---|---|---|---|
1.0.x | 1.0.0 |
111
| Oct 31, 2014 |
